{Tiles}
Made for the Game Design Class at Auburn University
Developed by:
- Adam Biggs - Producer
- Julia Vallely - Art Director, Game Designer
- Jacob Sauls - Music Director, Level Designer
{TILES}
Step into a vast, ever-changing world in this top-down isometric, turn-based adventure RPG. Explore an infinite, blocky landscape where every region is procedurally generated, filled with diverse biomes, hidden structures, and valuable loot waiting to be discovered. Journey across forests, mountains, and beyond as you uncover NPC towns, trade for gear, and upgrade your weapons for the challenges ahead. Face enemies in strategic, turn-based combat and grow stronger with every encounter. Whether you seek adventure, power, or discovery, the world is yours to shape. Carve your own story and see where the journey takes you.
NOTE:
WORK IN PROGRESS
| Status | Released |
| Platforms | HTML5 |
| Author | Adam Biggs |
| Genre | Adventure |
| Made with | Unity |
| Content | No generative AI was used |





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